Gamecube Memory Card Dolphin



Dolphin can store data to a virtual SD card named sd.raw. By default, it will be created with the size of 128MB.

  1. Dolphin Emulator Gamecube Memory Card Download
  2. Dolphin Gamecube Memory Card File
  3. Dolphin Gamecube Memory Card Corrupted
  4. Gamecube Memory Card Dolphin
  5. Gamecube Memory Card Download
  6. Gamecube Roms For Dolphin

If you want to play your favorite GameCube and other game on your Mac computer or Android devices without using any other external storage devices such as discs and memory cards. You can use the dolphin emulator for playing the games. Dolphin is a free and open-source video game console emulator for the GameCube, Wii and Triforce that runs on Windows, Linux, OS X, and Android. Dolphin should create a. If you have your memory card set to 'Memory Card' in Dolphin the 'GC' folder will contain a file called 'MemoryCardA.USA.raw' This file contains all of your Gamecube saves for the USA region. If your desired game is from a different region then pick the memory card file with the right region code.

The virtual SD card has important use for homebrew apps on Dolphin. Project M and Mario Kart Wii custom tracks are two good examples, as some homebrew apps can only work using files stored on the SD card of the real hardware for which they were designed.

  • 1Creating a Virtual SD Card
  • 2Editing a Virtual SD Card
  • 4Usage

Creating a Virtual SD Card

It is recommend to create one with size at least 1GB for large homebrew apps, for example, Project M, and no more than 2GB for best compatibility as there are compatibility issues with some homebrew apps trying to run under an SDHC card on the real hardware.

Command Line and Executable Files

Download Virtual SD Card Maker, unzip it, and open the appropriate folder for your system (Linux / OS X / Windows). The tool is run with a command like:

  1. Open the Command Prompt or Terminal then (Note: Vista fails to support drag and drop, and will require manual input.):
  2. Drag and drop mksdcard file into the command window for the full directory pointing to mkscard.
  3. Type 2048M for 2GB, or if desired, an alternate size like 512M (512MB), 1024M (1GB), etc.
  4. Drag and drop an existing sd.raw file into the command window, or use a different directory/filename to create a new one.
  5. Assuming a default Global User Directory the virtual SD card should be placed at:
Linux: ~/.dolphin-emu/Wii/sd.raw OR ~/.local/share/dolphin-emu/Wii/sd.raw
OS X: ~/Library/Application Support/Dolphin/Wii/sd.raw
Windows: '%userprofile%DocumentsDolphin EmulatorWiisd.raw' (quotation marks are necessary when copying it to Command Prompt)

Alternatively, a non-Mediafire download link can be found by visiting https://developer.android.com/studio/#command-tools and downloading the OS-specific zip there (mksdcard is part of the Android SDK)

Manual macOS Command Line Creation

This example creates a 2048 megabyte (2GB) SD card formatted as FAT32:

Manual Linux Command Line Creation

Dolphin Emulator Gamecube Memory Card Download

If the above tool does not work, one can manually create a FAT32 partition image in Linux provided dosfstools is installed.First, pull up a terminal, and then chdir into the Wii folder, which under certain configurations may be located at ~/.local/share/dolphin-emu/Wii instead.

Then, we must create our raw disk image. This example create a 2048 megabyte (2GB) SD card, but one can replace the 2048 with an alternate number of megabytes.

Finally, we format our image to FAT32.

Editing a Virtual SD Card

Linux

The virtual SD card can be edited by mounting it to a virtual disk. First create a directory:

Dolphin Gamecube Memory Card File

Then mount sd.raw to it:

When you are done, simply unmount it like this:

macOS

In Terminal window, type the following to mount the virtual SD card:

The virtual SD card can then be ejected through Finder when done being edited.

If you get an error (hdiutil: attach failed - no mountable file systems), you can use these commands instead:

Windows

The Windows users must use a third party software that can mount the virtual SD card. Speaking of which... ImDisk Virtual Disk Driver

WinImage is unreliable, because oddly enough, it will cause desync and few other unforeseeable problems. ImDisk will be fine.

Quick guide for mounting and editing the virtual SD card with the ImDisk Virtual Disk Driver:

  1. Right-click on sd.raw file then click 'Mount as ImDisk Virtual Disk' from the context menu.
  2. Check box Removable media then hit 'OK'. The predefined drive letter and everything else will do just fine.
    • The virtual SD card will now appear as 'Removable Disk' in which the native Explorer window can read and write in there.
  3. When done editing the virtual SD card, simply unmount it by right-click on the 'Removable Disk' then click 'Unmount ImDisk Virtual Disk' from the context menu.
    • The virtual SD card must be dismounted before using with Dolphin.

Dolphin Setting

Go to Options > Configure... > Wii > and enable Insert SD Card.

Usage

With Homebrew App

The external files used for the homebrew app must be stored within sd.raw and the homebrew app itself (boot.elf or boot.dol) must exist outside of it for Dolphin to load. Project M, for example, will load from SD root projectm and Dolphin will need to launch Project M through appsprojectmboot.elf, NOT in the virtual SD card. For convenience's sake, it is ideal to have same copies paralleled between inside and outside of the virtual SD card.

Though, it is possible to start homebrew app from virtual SD card through homebrew exploits for Wii.

The Wii game launcher app will only work if a particular Wii game is set as the default ISO. Within the Dolphin game list, open context menu (right-click) on any Wii game and click Set as default ISO. Do this before loading a homebrew app with Dolphin.

For Netplay

Netplay will eventually desync if anything reads the virtual SD card that is not cloned, regardless of the same size it was created, and identical file/folder structures within its root. To prevent that, sd.raw must be copied from host's computer to joiners' computers before starting netplay. If the virtual SD card was used offline or online with write block disabled, the MD5 checksum will change ('Date Accessed' of the files are what's different in virtual SD card), but will not cause desync. The SD card got to be coming from elsewhere or subjected to the files modified within to be 'different'.

For the Wii game launcher app, users on both ends must have the same copies of homebrew app and the game in their game list first, then set the game as default ISO, as mentioned in previous section.

Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Virtual_SD_Card_Guide&oldid=165393'

The Dolphin SDK is the SDK for the GameCube. The Revolution SDK for the Wii is based off of it. It does not have a clear-cut version numbering system, with all versions being referred to as '1.0' and distinguished by dates. As such, it is unclear exactly which versions of the SDK have been leaked.

In addition to the base SDK, the various components of the SDK each have their own designated build dates.

  • 1SDK Components
  • 2Currently Documented Versions

SDK Components

OS

Base GameCube OS Libraries

AI

Audio Interface Library

AR

Auxiliary (Audio) Memory (a.k.a. ARAM)

Create gamecube memory card dolphin

ARQ

ARAM Queue Library

AX =

CARD

Memory Card Library

DSP

Digital Signal Processor

DVD

DVD Drive Library

ETH

Broadband Adapter (ethernet) Library

EXI

External Interface Library

GX

Graphics Library (i.e. 2D/3D Rendering)

IP

Network Library

PAD

Controller Library

Dolphin Gamecube Memory Card Corrupted

SI

Serial Interface Library

Gamecube Memory Card Dolphin

THP

THP Video Library

VI

Video Interface Library

Currently Documented Versions

Gamecube Memory Card Download

This chart contains listings of any of the above SDK components that are known to exist.

Gamecube Roms For Dolphin

These can be found by analyzing a game's main executable (typically named main.dol or boot.dol).

Aug 27 2002Sep 5 2002Oct 29 2002Feb 7 2003Mar 11 2003Mar 17 2003Apr 17 2003Jun 4 2003Jul 23 2003Aug 6 2003Sep 16 2003
OS
AI
AR
ARQ
AX
CARD
DSP
DVD
ETH
EXI
GX
IP
PAD
SI
THP
VI

Analyzed Games

These are games from which SDK library versions have been noted.

  • Harvest Moon: A Wonderful Life
  • Kirby Air Ride
Retrieved from 'https://wiki.mariocube.com/index.php?title=Dolphin_SDK&oldid=2023'